See Paul Burkey's Net web page for more info on Internet game
connections. It's a complex subject that requires some research to understand all the
problems faced.
Also see the file included in this archive `Lag problems in Net games',
it is a discussion from the Blitz-List on the problems caused by lags
in multiplayer games, and a couple of solutions to those problems.
This section currently under construction :-/
Basic TCP/IP Theory
Multi-Player Connections
Object Control
Security/Prevention from Cheating
Advanced Stuff
I will be adding in a lot more here, from simple Internet theory, to
multiplayer theory (Client-Server, and Peer-To-Peer connections), through to
advanced stuff, like protection from cheating/hacking, player prediction
to smooth out gameplay etc.
Theory
Converted with g2h, © 24.06.1998 N. DARNIS